Change Log: Feb 2025

๐Ÿš€ Milliseconds Matter: Pushing the Boundaries of Online Chess and the Coffee Machine

Updated Tournament Schedue

At Checkmate Live, we believe that every millisecond matters. In the high-stakes world of competitive chess, a fraction of a second can mean the difference between victory and defeatโ€”between executing your carefully planned strategy and watching your position crumble due to lag.

โšก Our development team has been running at full throttle to revolutionize how online chess handles network latency. Working around the clock, they've tackled the edge server routing errors that affected some players last year, developing our groundbreaking Pro Lag Compensator system and unlocking 3,200+ edge nodes to fight Lag.

๐Ÿงช As we continue in this alpha phase, your feedback is especially valuable in helping us refine and perfect our technology. Despite our extensive testing, we know that all the testing in the world can't reveal every edge case until real players encounter them in the wild. This change log represents months of relentless innovation, endless testing sessions with players across continents, and countless cups of coffee as our team pushed to deliver what we believe is the most responsive, fair chess experience possible online.

The results speak for themselves: zero time loss for players with up to 300ms ping, server-authoritative timing that preserves competitive integrity, and a foundation for exciting new features that are now possible with our edge nodes operating at full capacity.

To our players: thank you for your patience and feedback as we've worked to get this right. The knight's move of innovation isn't always straightforward, but with each challenge, we're building something truly special. Let's play! โ™Ÿ๏ธ

Release Highlights

  • Pro Lag Compensator system for fair competitive play, tested across different global regions providing zero time loss for players with up to 300ms ping

  • Latency indicators and time compensation for moves

  • Global Edge Server deployment optimizing connectivity worldwide

  • Broadcast delay system successfully tested across 66 tournaments for enhanced integrity

  • Enhanced fair play with v2 anti-cheat detection algorithms and result flagging

  • FIDE-rated players with synced IDs can now skip 30 games verification requirement

  • 1-1 Chat support for registered players

  • Chat notifications for event registration and upcoming games

  • Fair play rulings now managed and tracked through chat system

  • Enhanced Arbiter Mode with improved tournament management tools, tested in live events

  • Quick game improvements with camera and 3D avatar support

  • Arbiter Module tested in Live event environment

  • Game pause system enhancements for better tournament control

  • New board customization options and interface improvements

  • Enhanced FIDE rating integration and player verification

  • New player communication features including notifications and alerts

  • Improved tournament reporting; standings and tiebreakers

  • New fair play features including reporting and appeals systems

  • Game play enhancements

  • Fixed mobile experience with improved controls and interface

  • Updated Playbook with quick start options and improved navigation (updated regularly)

Terms Amendment

  • ๐Ÿ‘ฆ๐Ÿ‘ง Players 13+ may now participate in Echess tournaments subject to the rules of the organiser and parental consent

  • โš ๏ธ Age restrictions still apply to Checkmate Live and our terms of services.


๐Ÿ”ง Competitive Edge: Lag Compensation & Edge Computing

At Checkmate Live, weโ€™re tackling one of online chessโ€™s greatest challengesโ€”network latencyโ€”by leveraging our Pro Lag Compensation technology. Using live data from last year's tournaments, we accelerated the rollout of this critical feature from our roadmap. This enhancement not only upholds our commitment to a strict, server-authoritative clock but also levels the playing field, ensuring a more reliable and competitive environment for every player.

Pro Lag Compensator

โœ… Move Registration Guarantee โ€“ Compensates for network delays up to 300ms โœ… Server-Authoritative Clock โ€“ Maintains true competitive timing without adjustments โœ… Competitive Integrity โ€“ Prevents manipulation possible with adjustable time banks โœ… Dynamic Calculation โ€“ Algorithm dynamically calculates time compensation based on user latency โœ… Zero Time Loss โ€“ Users with 300ms ping now experience 0.0s time loss per move โœ… Fair Compensation โ€“ Provides up to 300ms compensation per move โœ… Tested Globally โ€“ Successfully deployed with tournaments with players across India, Philippines, Poland, and other regions

At Checkmate Live, we don't fiddle with your clock to cover up lag. Every move is recorded fairly while keeping the game clock honest.

๐Ÿ’ก Adaptive Lag Compensation (ALC) Coming Soon

For casual games, we're developing a "lag bank" system similar to what other platforms use, but enhanced to prevent abuse. This will not be used in pro tournamentsโ€”rated and competitive games will always follow our strict server-authoritative time rules.

๐ŸŒ Global Edge Server Infrastructure

โœ… 3,200 Nodes Worldwide โ€“ For ultra-low latency โœ… Dynamic Activation โ€“ Edge servers activate based on player density, improving responsiveness over time โœ… Continuous Improvement โ€“ As more players join from a region, latency further improves through real-time optimizations


๐Ÿ› ๏ธ Speed Bumps on the Journey to the Edge ๐Ÿคฏ

Despite our best efforts (and the wizardry of our tech team), there are moments when we find ourselves scratching our heads, wondering why a glitch appeared or a lag spike snuck through.

๐Ÿ’ก Why does this happen?

  • Online chess is moving into uncharted territoryโ€”traditional platforms havenโ€™t tackled real-time lag compensation or edge computing at this level before.

  • Internet infrastructure varies wildly by regionโ€”even with 3,200+ edge nodes, some weird ISP routing quirks can cause unexpected hiccups.

  • Weโ€™re bringing esports-grade tech to chess, which means thereโ€™s no playbookโ€”weโ€™re writing it as we go!


Last Yearโ€™s Technical Roadblock ๐Ÿšง

We hit a major challenge that had everyone scratching their headsโ€”our team, our engineers, and even the brilliant minds at our cloud provider. A handful of players reported severe performance issues, forcing us to take a deeper dive into our infrastructureโ€”and weโ€™re actually grateful they did.


What Went Wrong Under the Hood ๐Ÿ’ก

Our initial edge server deployment had a few critical configuration issues:

โŒ Routing inefficiencies โ€“ Some nodes didnโ€™t distribute workloads efficiently across the global network. โŒ Network traffic detours โ€“ Instead of direct routing, some packets took unnecessary detours, causing frustrating latency. โŒ Move registration delays โ€“ Lag was identified in the WebSocket event implementation, especially for pawn moves. โŒ Unexpected lag & crashes โ€“ Some players experienced major slowdowns that disrupted gameplay.


Our Response: No Excuses, Just Solutions ๐Ÿš€

We didnโ€™t just acknowledge the problemโ€”we attacked it head-on. Those initial performance hiccups became a blessing in disguise, pushing us to develop the Pro Lag Compensator, a system designed to not only fix current issues but future-proof our platform.


How We Turned Things Around โœ…

๐Ÿ”น Full audit of infrastructure to identify and resolve bottlenecks. ๐Ÿ”น Reconfigured our global network for faster and more efficient routing. ๐Ÿ”น Deployed the Pro Lag Compensator system to stabilize move registration across all time controls. ๐Ÿ”น Completely rewrote & optimized WebSocket logic, reducing move lag significantly. ๐Ÿ”น Expanded tournament testing with players India, Philippines, Poland, and more, ensuring optimisations worked with players from multiple regions. ๐Ÿ”น Implemented enhanced real-time monitoring to detect and prevent similar issues instantly.


Bringing in Fresh Expertise from the Age of Ascent ๐Ÿง 

To further optimise our infrastructure, we brought in Alex out new CloudOps lead with deep expertise in edge computing for online gaming. This ensured that we didnโ€™t just optimise our platformโ€”we future-proofed it.

Alex, brings expertise from Age of Ascent, a cutting-edge MMO that pioneered large-scale real-time edge computing.

His insights are helping us refine:

  • Edge routing & server selection to reduce lag further

  • Scaling infrastructure to handle large-scale global tournaments

  • Real-time anti-cheat & move synchronisation at the edge

  • AI inference at the Edge

๐Ÿš€ Weโ€™re the only chess platform applying cutting-edge edge computing techniques specifically designed for the demands of real-time competitive chess.


Looking Forward: Full Throttle Ahead ๐ŸŽ๏ธ

Now that our edge infrastructure is at full capacity, weโ€™re ready to unlock new features that were previously impossible. Our team is about to throttle up and push the boundaries of whatโ€™s possible in online chess.

To the players who helped us uncover these challenges, to our partners who collaborated tirelessly, and to our incredible development team who worked around the clock to solve these issuesโ€”thank you. Your dedication, expertise, and relentless problem-solving made Checkmate Live stronger than ever.


What This Means for Players ๐ŸŽฏ

โœ… No more move delays โ€“ Lag reduced significantly for all time controls. โœ… Ultra-low latency games โ€“ Enjoy instant move processing on a global edge network. โœ… More reliable matches โ€“ If a server has issues, another takes over seamlessly. โœ… Esports-grade tech in chess โ€“ Bringing competitive integrity & real-time fairness to online chess. โœ… No timebank manipulation โ€“ We donโ€™t tweak your clock to hide lagโ€”we fix it at the core.


โœ… How do we handle epic fails?

We embrace them as opportunities to learn, improve, and keep pushing the boundaries of online chess. After all, innovation isnโ€™t always a straight lineโ€”itโ€™s more like a knightโ€™s move! โ™ž


๐Ÿ”ฎ The Road Ahead: Unlocking New Capabilities

Now that our edge server infrastructure is fully operational and the Pro Lag Compensator is delivering results, we're excited to begin rolling out additional features that leverage this powerful foundation:

  • Enhanced Analysis Tools that utilise edge computing power for faster, more detailed game evaluation

  • Advanced Anti-Cheat Systems that operate at the network edge for more effective detection

  • Improved Tournament Management with better scaling for large global events

  • Expanded Global Coverage as we continue to optimise our network presence

These capabilities were always part of our vision, but required our edge computing infrastructure to be operating at full capacity. With the successful deployment and testing of our global node network, we can now begin throttling up these advanced features.

We embrace these challenges as opportunities to learn and improve. After all, innovation isn't always a straight lineโ€”it's more like a knight's move! โ™ž


๐Ÿ… How Checkmate Live Stands Out

Feature

Checkmate Live

Chess.com

Lichess

FIDE Online Arena

Move Registration Compensation

โœ… Up to 300ms

โœ… Varies by time control

โœ… Limited

โŒ None

Clock Adjustments for Lag

โŒ No clock forgiveness (Pro games)

โœ… Dynamic adjustments

โœ… Partial forgiveness

โŒ None

Server-Authoritative Time

โœ… Yes

โŒ No

โœ… Partial

โœ… Yes

Prevents Move Loss

โœ… Yes

โœ… Yes

โœ… Yes

โŒ No

Edge Server Technology

โœ… Yes

โŒ No (CDN)

โŒ No (CDN)

โœ… Yes

๐Ÿ”„ Checkmate Live's Edge Computing vs. Traditional CDN

Edge Computing

โœ… Global Network of Game Servers โ€“ Instead of relying on a few distant servers, we use a global network closer to players โœ… Faster Game Response โ€“ Moves are processed instantly, especially important in bullet and blitz chess โœ… Fairer Competition โ€“ Players in different regions get equal latency, preventing unfair time disadvantages โœ… More Reliable Matches โ€“ If one server has issues, others take over seamlessly, reducing disconnections โœ… Enhanced Security & Anti-Cheat โ€“ Distributed infrastructure helps detect and mitigate cheating faster

Traditional CDN (Used by Most Chess Platforms)

โŒ Limited for Chess โ€“ CDNs optimize static content (websites, images) but not real-time game interactions โŒ Increased Lag โ€“ Game moves still travel long distances to a central server, increasing delay in fast time controls



โšก TL;DR: What This Means for Players

โœ… Esports-grade lag compensation (up to 300ms) keeps competitive games fair while maintaining strict timing โœ… Edge-powered move processing ensures instant response time โœ… No clock manipulation โ€“ every move is recorded fairly while keeping the game clock honest โœ… Global network optimisation means faster games, better security, and smoother tournaments โœ… Properly configured edge servers now delivering the full benefits of our technology as intended

At Checkmate Live, every millisecond counts. We're obsessed with creating the most responsive, fair chess experience possible.

To players affected by last year's edge server misconfiguration: we sincerely apologise for the frustration this caused. Your experience helped us identify and fix critical issues, making the platform better for everyone. Thank you for your patience and feedback as we continue to push the boundaries of what's possible in online chess. Let's play! โ™Ÿ๏ธ


โœจ New Features

Player Experience

Pro Lag Compensator:

  • Time Compensation Algorithm - Dynamic system that calculates compensation based on latency, providing up to 300ms per pawn move with zero time loss

  • Up to 300ms of move registration compensation while maintaining server-authoritative clock

  • Latency View on profile picture and game screen

  • Latency Indicators - New ping display in player profiles and games (0-200ms: green, 200-400ms: orange, 400+ms: red)

  • Extensively tested with players from different global regions

FIDE Integration:

  • Seamless incorporation of official FIDE ratings with FIDE ID Sync

  • FIDE-rated players with synced IDs can now skip 30 games verification requirement if already rated

  • Logic added for FIDE players without current ratings for a time control

  • Display real names in nominated Echess games

Additional Improvements:

  • Auto Promotion setting

  • Battle Pass System - Fixed visibility from level 1 and improved animation issues

  • New Board Customisation - Added new customisation options for chessboard

Quick Game Improvements:

  • Added quick game camera for pro users

  • Added quick game with 3D avatar

  • Added reconnect camera functionality on quick game

Game Pause Enhancements:

  • Disabled the possibility to draw/resign when game is paused

  • Disabled pause during abort timer

  • Fixed camera onboarding when game is paused

Performance Upgrades:

  • Homepage performance improvements

  • Tournament system optimisations

  • Fixed Player Flags - Corrected player flag display issues on Safari

  • Battle Pass - Fixed set battle pass for users

  • WebSocket Logic - Improved WebSocket logic: Completely rewrote and optimised this logic, a substantial undertaking that required extensive code changes. Resulted in significantly improved move registration performance

  • Global Edge Server Network - 3,200 nodes deployed worldwide with dynamic activation based on player density

Tournament Management

  • Tournament Schedule UI - Complete overhaul with improved tournament cards, advanced filtering and optimisation

  • Addition of Echess section for Federations

  • Tournament Filtering - Added filtering options: Active -> Pending -> Finished

  • Performance Improvements - Enhanced tournament system performance

  • User disqualification now noted on results

  • Tournament soft delete on tournament schedule

    • 3 days for daily

    • 7 days for weekly

    • 30 days for competitive tournaments

    • Tournament results still viewable under a players profile

    • Archived tournaments to be added to search (on roadmap)

Enhanced Arbiter Mode:

  • Improvements based on feedback from International Arbiters during Echess Trials and Road to Al Ain tournaments

  • Additional Arbiter controls added

  • Game pause functionality tested in live event environment

  • Echess Format Support - Added dedicated support for Echess tournament format

  • Break Periods - Breaks between rounds and stages

  • Improved Scheduler - More flexible time slot options with closable empty state

  • Force Start Fix - Manually start tournaments when needed

Admin Controls:

  • Tournament organisers can now remove players when necessary and pair again

  • Admin team can now add/remove prizes directly without developer assistance

  • New Admin tools

Documentation and Support

Playbook Updates:

  • Added quick start options for faster onboarding

  • Reorganized content for clearer navigation

  • Improved documentation structure

Upgraded Chat Support:

  • Direct 1-to-1 player communications with support staff

  • Players receive notifications via chat for event registration and 1 hour before games

  • Fair play rulings now managed and tracked through chat

  • Notification System - New notifications to guide players through tournament experience

  • Tournament Alerts - Players now receive notifications for cancellations or rescheduling

Fair Play and Security

Broadcast Delay System:

  • Successfully tested and implemented across 66 tournaments (both camera and non-camera formats)

  • Arbiters and players maintain real-time view while spectators receive delayed feed

  • Integrity feed protection to prevent cheating through spectator views

Anti-Cheating Measures:

  • Enhanced detection and prevention systems

  • Fair play rulings now flagged on game results in front end

  • v2 Anti-cheat detection algorithms fully tested

Security Enhancements:

  • Prevents playing from multiple devices simultaneously

  • Tested multi-account, device, and collusion detection systems

  • Restricted playing from multiple devices simultaneously


Bug Fixes

Tournament Experience

  • Tournament standings display issues

  • Tiebreaker calculation update on front end

  • Prize distribution

  • Schedule display inconsistencies between main screen and Schedule tab

  • Swiss pairings and standings display

  • ELO inconsistency across schedule, standings, and participants

  • Tournament duplication edge cases

  • Tournament calendar overflow issues

  • Color pairing mechanism in Knockout tournaments

Game Play

  • Time increment calibration

  • Move counter display

  • Draw offering visibility issues

  • Countdown modal behaviour inconsistencies

  • Camera onboarding Edge cases resolved

Mobile Interface

  • Fixed "Join Tournament" button visibility on mobile

  • Improved "Join Game" button visibility when games start

  • Fixed draw/resign/rollback buttons on mobile

  • Various text visibility issues on small screens

  • Swiss standings table display on mobile

User Interface

  • Fixed multiple notifications issue

  • Calendar date/time selection problems (PM/AM issues)

  • "Scroll to top" arrow appearing behind elements

  • Level Up animation issues

  • Battle Pass visibility from level 1

  • Removed distracting red indicators from player UX

  • Avatar loading issues (added non-AR option)

  • Fixed Role level-up reward images

  • Fixed Subscription cards in settings

  • Fixed Animations when battle passes level-up

  • Fixed Overflowing image over purchase button in store tiles

  • Fixed player flags on Safari browsers

Technical Issues

  • Connection glitches and stability issues

  • Registration and Email confirmation issues

  • Various performance optimisations for tournament play


In Development

  • Adaptive Lag Compensation (ALC) system for casual games

  • Advanced Game Analysis Engine with industry-leading processing speeds

    • Performance goal: 1-1.5 seconds per move at Depth 20+

    • Aiming to outperform Lichess, Chess.com, and ChessBase analysis speeds

Advanced Chess Analysis and Coaching Module:

  • Comprehensive game analysis tools

  • Opponent preparation features

  • Integrated coaching tools and resources

  • Match prediction algorithms

  • Advanced chess visualisations

Additional Upcoming Features:

  • Arcade Mode - Targeted for July release

  • Tokenomics Paper - Introducing "Proof of Play"

  • Reporting Feature and Appeal System - Adding to chat with automation for improved response times and efficiency

Payment System Enhancements:

  • Replacement of current payment option

  • Additional payment options being integrated

Lobby System Upgrade:

  • Improved handling of no-shows

  • Penalty system for players who fail to appear for scheduled games

Social Platform Integration:

  • Telegram, Discord, and WhatsApp integration

  • Enhanced Social Hub functionality

  • Improved friend invitation system


Thank You to Our Community

We deeply appreciate all the players who have provided us with valuable feedback throughout this alpha phase. Your insights, bug reports, and patience have been instrumental in helping us build a platform that truly serves the needs of chess players worldwide.

As we continue to refine and expand Checkmate Live during this alpha stage, we welcome your ongoing feedback more than ever. If you encounter any issues or see ways we can improve, please message us directly through the chat support. Even the smallest observation could help us discover and fix an edge case that our testing didn't reveal. Every comment, suggestion, and report helps us improve and innovate. Our goal remains constant: to create the most responsive, fair, and enjoyable chess platform possible before our full launch. A big thanks to the platform dev team and Cloud provider for all your assistance to get us at full throttle.

Want to dive deeper? For those interested in the technical details behind our lag compensation technology and edge computing infrastructure, check out our in-depth article: The Invisible Opponent: Defeating Lag at the Edge.

Thank you for being part of the Checkmate Live alpha community. Your early support and feedback are shaping the future of online chess, and we're excited to continue this journey with you, one millisecond at a time.

Let's play! โ™Ÿ๏ธ

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